DOMINUS German manual contributed by: Anne Translated from German to English by: Sebatianos Overlord You have the full responsibility now. You are the overlord in the service of his majesty! The elderly king has redrawn himself from the affairs of war a long time ago. The protection and control of the realm, its resources and treasures, as well as the control of the monsters is now under your supervision. The neighboring clans are constantly trying to expand their borders at your cost. You’re literary a hostage of greedy Plunderers, Soldiers and Sorcerers that are trying to take certain resources away from you. The longer you allow them to do so, the stronger they become. Only one rule applies for the whole realm: Always be on the lookout! If you’re suspicious about the intentions of a visitor, make certain what it wants, before it’s too late. You’re the highest commander and four monster-generals are under your command. Your army of monsters is ready to strike at any time. It’s however smart to send your spies out first, to learn more about your enemies. You can also set various traps, to prevent the enemy progress. You’re in control of magic: You cast a spell and the enemy vanishes in a flaming ball. You cast another and the enemy soldiers start fighting each other. Again a different one makes your enemies evaporate. You have the power of creation: You can create the ultimate warrior by combining monsters and prisoners from the dungeon. You are the great inquisitor: By torturing you can extract information from the captives. But do not get cocky, your enemies posses magic as well and they outnumber you 4:1! THEY’RE COMMING Combat The clans will attack you from every possible direction. If you don’t subdue them, they’ll keep advancing toward your castle, leaving a trail of bodies and destruction behind them. And by plundering your land, they’ll become ever more powerful, by taking the spoils of war. Every clan is looking for a different booty. You have to strike back hard. Send your generals in monsters to battle. Set traps. Use magic to destroy the clans and strengthen your position. Gather information (through spying or torturing). You can even engage the battle yourself. Game preparation After the intro screen you see the option menu. If you wait a while, you’ll see the background story of DOMINUS. You should look at the story the first time you play, so you get an idea about what awaits you. Press space to return to menu. WARNING: Click is a single click with the left mouse button (other types of clicking will be specified). Option screen Click on options to see this screen. By clicking exit you return tot he main menu. Clicking on NEW GAME makes you an Overlord and begins the game. Difficulty levels There are seven levels of difficulty all together (serf being the easiest). Higher the level, the more dangerous the invading forces. As a serf you begin with a 300 head army at your disposal. As an overlord you only have 120 monsters at the beginning. It’s also harder to find and get to treasures and resources. You should start at a lower difficulty setting. WARNING: You cannot change the difficulty level of a saved game. Message Level You can set the frequency of the report messages containing the information of enemy clans. On level 5 you’ll get them regularly. Music off/on You can turn the music on or off. Overview What How Fight mode Click on the chariot icon Leaving fight mode Click on chariot again Moving the Overlord Hold SHIFT and move the mouse Sword Attack Left-click (in fight mode) Fireball Attack Aim with the cursor and right-click Show the map Click the eye or press M Zoom (in fight mode) Right-click on the eye icon Enemy status Click on the object and press SPACE Leave the status Press SPACE Close warning message Press SPACE Christening monsters Click on the scroll icon and press space Leaving christening Press ESCAPE To the dungeon Click on the shekels icon or press I To magic spells Click on icon or press M To War Room Click the icon or press W To the Kennel Click the icon or press K Trap design Click icon or press T Mixing Room Click on icon or X To battlefield Click the crystal ball or press P Attacking enemies Aim the cursor and click Retrieve monsters Place a cursor over it and right-click Pause F1 Ending the game ESCAPE Keyboard shortcuts Map M From the castle to the battlefield P To interrogation I Spell Room S War Room W Kennels K Trap Room T Mixing Room X Game control You usually control the game by pointing at something with the cursor and then click on it. You go from screen to screen by clicking the apropreate icons or pressing the corresponding shortcut keys. You go to war by clicking the green battle-symbols while in fight mode.Only a handful of things demand pressing keys. The Cursor You need to move the cursor to move during the battle. When you select an item (a trap, a monster, a spell), the cursor will change, so you see what you’ve selected. Click on enemies with such a cursor to attack them. You click on spells or traps to activate them, or on monsters to place them. To see the status of a monster or enemy, drag the mouse over it and press SPACE (again to close the info screen). You move the overlord by holding SHIFT and moving the mouse. Press the chariot for the Overlord to appear or leave a certain location. The first click on the crystal ball shows you all the provinces, but next time you click it, you’ll get the view of the last one visited. Clicking on the castle you’ll get 6 different rooms which you can visit. Fight icons These are the green symbols on the right side of the screen that are visible when you’re engaged in a battle. If you wish to take part of the battle yourself, simply click on the chariot. Clicking on it again and your faithful dragon will come to pick you up. While taking part of the battle you should watch your health meter (even more so when fighting one on one). You can also click and bring forward the list of magic spells. Select the one you wish to cast and click it. The next icon let’s you see the list of all the traps. Clicking on the one you want and you can use it. Clicking on the monster icon brings forth the list of the monsters at your disposal. You select the one you want by clicking it. A left-click while in the fight mode shows the map and a right-click let’s you zoom in. The map When you see the first warning, the peaceful days are at an end. Clicking on the crystal ball lets you see the entire realm you control. You’ll see the enemies approaching. If you let them roam around unchecked your days at the court will soon be over. They are here. The map lets you see your realm (all 72 sectors of it). You see the wilderness, the village, the defensive walls and the castle itself. Two walls are holding the enemies off on their way to the castle. The blinking red squares are the ones, where there’s a fight going on at the moment. To move this you need to click on it. The flags are representing the enemies. If it’s only a small group you’ll only see a part of the flag. If you see a full flag then it’s a really huge force. The arrows point in the direction the enemy forces are moving. The yellow shield indicates your forces if you deployed any. The size of the shield indicated the size of the army (again). You’ll see the exact number when you give your army orders. The fight mode You take a closer look at the matter. Around 25 enemies are moving to the southwest. You select one of them and read his thoughts. His name is Bangismar. Well, well, what are you thinking Ban-what-ever. You get angry and cast the Charm spell on him. Instantly he’s under the influence (as are three of his friends) and they pierce their hearts with their spears. To rap things up you deploy some monsters and finally go their yourself. You only find ruins there. The riches of your land are disappearing, all because of these bands that are attacking you. You remember on time, that you’re also on their list of things to-get and that they’d love nothing better, then to give you a heart full of spears. A sorcerer casts a mighty spell encircling you, but you calmly call for your dragon chariot that carries you safely back to the castle. You go to the fight mode whenever you click on a sector of the map. Once in this mode you can be a part of the battle directly, or simply watch its progress. For the fight mode within the castle you need to click on the castle. The parts of the castle are marked with roman numerals (the final one being the throne room). Clicking on a numeral will take you to that part of the castle. To gather information about a certain object or creature simply drag the cursor over it and press SPACE. Clicking n the green icons let’s you use magic, monsters or traps. You need to make the traps yourself or assign a general to do that. To select something click on the number next to it and the cursor will change (and the window will close). To place an object simply drag the cursor to the desired location and click. To activate the object click on it. You can recall monsters by right-clicking on them. To leave the fight mode click on the castle icon and select the icon of the room you wish to go to. The generals and the war-room The fire demons attacked your realm. You order Shonus to send 25 monsters to meet them. Next you order Unocles to quickly make some traps. He assigns half his soldiers to do so, the rest should be sent to fight. Lykos is given the order to get the needed components for the traps (as soon as possible). Gargat should send out his spies to gather information about Devourers. You have them all report to you later on. Numerous traps are now ready for deployment. Your monsters defeated the demons and the spies report that Devourers are approaching much slower then first thought off. The generals set their troupes in motion. The defense is working at 100% efficiency. The realm is at war, the swords are slashing and soldiers are dying. You order your generals about from the war room. It’s also from here that you control your armies and gather information. You click on the general in order to give him orders. You select orders from the list that appears. To return to the war room you click on the door icon. Report The report screen shows information about the general and his armies. If you send armies to collect things, build traps or spy then the general also gives the report those troupes send back in. You also see the number of killed troupes in the report if any of your soldiers die. If you wish to see any information about your enemies you should click on the view clans (or view spells). The report button itself will show you what has happened thus far Deploy Monsters To open the window in which you deploy monsters click on ‘Deploy Monster'. Click on the sector in which you want the monster to appear. The generals will decide how many they’ll deploy and you’ll see the number in the window (to close it click it again). You can send them out until the No Monster available sign, or No more Monsters can be deployed in that area sign appears. To recall the monsters then you must give the general the correct order. If more monsters were deployed and are recalled, it can happen that they will now be under the command of a different general. After giving the recall command you’ll select the sector from where you wish to retrieve your monsters. All the monsters will be recalled from this sector. To stop or change an order You’ll see this window if you click 'Recall from Task'. Next you select the activity you wish to stop and you’ll get the report of how many monsters just stopped doing what they were doing. Gather Components You give out the command to gather spells or material for traps. You can select the type, the quantity and the time spent on the activity. After clicking DEPLOY the troops will be sent out on the given task. Clicking ‘Continue’ let’s you give out the next order. Create Traps There are two types of traps: one kills and the other captures prisoners. If you have prisoners, you can do things to/with them. Clicking on 'Create Traps' brings out the trap window. Now you can select the type of trap you wish to make, the quantity you desire and the time needed to create them. With 'Continue' you start making them. You’ll see the number of creatures building traps and by clicking continue you can assign more to do the same. Trap an Area The traps a general makes are available for the entire army. They are also available if you’re in the battle mode. Clicking 'Trap an Area' opens a window with the list of all the traps. Select one and then place it on the map. You’ll se the number of traps laid out in the sector and in the entire game. You can set more traps in the exact same way. Spy on a Clan Spies tell you what a clan wants or how strong they are. You click on the 'Spy on a Clan' and select a clan you wish to spy on. Then select the number of spies and the time in which they need to do the job. With continue you confirm your selection. You’ll see the number of spies in the window then. Clicking again closes the window. To send more spies click continue. Spies will return automatically, when completing the mission. Some missions are fast, others can take a long time. The enemies can off course detect spies and eliminate them. Magic Now you should spend some time to learn about the craft of potion-brewing. Your spells strike fear in hearts of people who’ll date to cross you. You can use the elements to fight for you, drive people insane or send them to the gloom underworld. You start with pre-prepared spells, but they’re limited in ability. Every spell is a mixture of ingredients you find in the Spell Room. When you use all your spells up, you need to brew some new ones in the spell room. If you run out of ingredients you need to send your monsters out to get more. Some are very rare, thus you’ll run out shortly. The 'Clone Killer' spell makes an exact copy of your opponent, but on your side in the time of the battle. You’ll see the sign on his head as a form of identification. Some opposing sorceress can prepare certain spells. Some clans will steal exactly those ingredients you need for a spell. The target of the spell * Destruction: causing confusion, drives people insane or makes prisoners * Improving the fighting skills helps your monsters be better in defense. * Defense against opponent’s magic recognizes other sorcerers. * Destroying your resources so your enemies won’t get them. Cast a Spell While in Fight Mode click on the magic symbol. Scroll through the spell menu. The number next to the spell tells you how many of the sort you have available. Clicking on the spell you want will change the cursor, next click on the opponent you wish to cast the spell upon. Spells from the book of magic When in spell room you can open the spell book. Clicking on corners turns the pages (or you can click on the list of spells instead). Clicking on a spell will let you know what it does, what you need for it and how many or the ingredients you have in stock. When you know the ingredients you can get them from the shelf (but the spell book needs to be closed then – simply click on it). For making new spells you need to click on the kettle and every time you do a new spell is finished. Secret spells They consist of 5 ingredients and are different with every game. When you learn enough about one (from torture or spying) you can go to the spell room and try it out. Clicking on inventory lets you see the ingredients available. Double-clicking makes it appear in the mixing pot. To remove the ingredient you need to click on its name on the list, or simply take them from the shelf if you know it well enough. Their names appear on the list then. When all the ingredients are mixed and the spell is ready, click on the pot. But make sure you used the correct ingredients (otherwise you’ll be uselessly throwing away your needed ingredients. Inventory Click on the inventory window to view it. You’ll see the inventory and the number of pieces you currently have. Clicking again closes the window. Traps The Devourer clan just stormed your castle and eliminated your guards. They fought their selves to the pantry. The wooden chests are just waiting for them to open them and you’re just standing by doing nothing to stop it all. Well, you’re actually feeling sorry for the poor sap who’s gonna open the first chest. To cut he long story short, the chest is a trap destroying the opposing army. A few of them are dead and the rest whishes to be as you’re dragging them off to the interrogation room. A trap is made out two parts. One is the Trigger (the mechanism that brings the trap to life) and the other part is the Hazard that happens when the trap is triggered. Not all parts will fit together even if you build the traps yourself. You need to figure it out for yourself. The parts that don’t go together can be burned right away. Why build traps: * to destroy enemies * to get prisoners or slaves * to protect a resource or something else of value Preparing the traps First you select a trigger and next the hazard. Then press Create and hopefully a functioning trap is ready and in your inventory. Only in inventory will you see how many and what kind of traps you have ready. Clicking on a trap in the inventory will show you what it’s made of. To make a new one like it simply click on create and if you have the needed resources it will be built. Interrogation His name is Ato-Amo and he’s a member of the Eternal Clan. His eyes are popping out of the sockets with fear. But he’s still not talking. It’s ridiculous, yet quite noble of him. You’re asking him about the weapons of his clan and he cares not about them. But upon mentioning magic his face glows with an arrogant glee. So, they posses magic. It’s time now to have a real man to chained man talk. Interrogation Room is where you stick needles under the nails of people that are unfortunate enough to be the annoyingly loud house guests. You get prisoners by using the net on the other armies or by using traps (or even using the teleport spell). Torture is an art. A real torture master will make sure that he’ll get all the information from the enemy. Why interrogate: * learning new spells * forcing treaties with a clan * finding out the reason for clan’s attack * to discover alliances between clans * to discover the fears of the clans Interrogating a prisoner You need to go to the dungeon for that and click on a picture of a clan to which the prisoner belongs too. Now you select the type of question you’d like to ask and then to specify the question and lastly the manner in which the question will be asked is given. You can be gentle or threatening (or a few things in between). Now you need to ask the right people the right questions. For that you need to watch their facial expression to know what the right question would be. WARNING: Certain info will be automatically stored, so you don’t need to make notes. You’ll see the info when you ask your generals for reports. After interrogation you can leave the prisoner in the prison or send him to Kennel. If you send somebody to the Kennel you can’t question him later (for that send him to the Lair). Kennels No mater how ugly your prisoners are, they’re nothing compared to the horrors you’re keeping locked in the Kennels. Without them you’d be lost. Some are quite intelligent and go bravely into a fight, others are really resilient against magic or are extremely fast and always first on the battlefield. But if you’re not happy with their performance, you can send them to the Monster Mixing Room and play god with their genetic material. You can mix them up to make perfect soldier or recruit them to enhance your army’s strength. Sending monsters to the Monster Mixing Room Clicking on their jail will give you information about or select a monster. Take a good look at the attributes and think with which monster it would be rational to combine it. That’s the only way to make good monsters. Click on exit to close the window. If you see a monster you’d like to mix, click on mix and send it to the mixing room. You can’t mix more then 6 monsters at a time. Monster Mixing Room The results are amazing and you had to do just a little more then pick your nose. You gave this monster a new emotion hatred. The interrogations reveled that one clan blindly follows orders, another hates the second clan. Now you mixed two arch enemies together, threw in two drakes a braineater and a net for good measure. The 'Monster Mixer' consists of 6 pillars and each represents a certain characteristic. They vary from game to game (different pillars extract different characteristics). To find out which it is, you need to drag the mouse over and press space. Making Monsters Select 2 – 6 monsters from the Kennel and send them to the mixing room. Now go to the mixing room and place the monsters on the pillars. If you wish to switch their positions click on one and then on the other (when you click on a monster the cursor changes into a skull). When all is set click on the middle pillar and a new monster should appear and its name would be on the list now. If you want to name the monster yourself click on the list and input the name you want. Then click on the monster and send it to the lair. It became a part of the inventory. Only you can control the new mutants. You’ll recognize them in battle by a yellow symbol over their head (and they’re much bigger then the regular monsters). Fighting one on one in the castle The clans have stormed the castle. Your army was taken care of and the enemies are progressing to the 7th floor. You join in the “fun” and 20 man gang up on you. You retrieve in a corner, forcing them to attack you straight on one on one. The first five are finished off by your fireball, and the later ones fall when you flame spell penetrates them. Drawing the sword you slay three more. In Chariot Mode you’re fighting yourself. It’s dangerous to fight like this, because that will make all the clans forget about their goals and aims and they’ll all gang up on you. You move around by holding shift and dragging the mouse in the direction you wish to go. Left-clicking you’ll use your sword and right-clicking you’ll shoot out fireballs. You retrieve from the battlefield with the chariot button again. Under the icon you’ll see your health. When it’s too low, you should get off the battlefield. If it reaches zero you’ll be defeated and that will end the game immediately. But if your enemies reach level VII of the castle you’ll need to beat them all before leaving the fight mode. The clans There are eight tribes of attackers. Their desires will change with every game, but their destructive methods will remain the same. Some are shooting arrows or throwing spears, others are fighting with their bare hands. Win or die You’ll win only if you defeat all the enemies o rare extremely good at negotiating. WARNING: Endings are different depending on the difficulty level. Saving a game: Press ESCAPE and you’ll return to the main menu. Click save there. You can save up to 5 different positions. The message should appear 'Game saved successfully'. Loading a game: Select 'Load Game' at the beginning and choose your save-game file. Enjoy playing DOMINUS